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This will get rid of the item, although note that you can also hit the Drop button to the bottom-right of the screen. Access the Inventory by pressing I, select the item that you want to discard, then simply tap X on your keyboard. You have two options for dropping weapons and items in Fortnite: Battle Royale if you're playing on PC: Roblox Ninja Dab Fortnite Roblox Logo Transparent. Free Roblox Accounts Bugmenot Cv Magazine -Converted with ttyyuu12345's model to script plugin v4Mas = Instance.new("Model",game:GetService("Lighting"))SpecialMesh2 = Instance.new("SpecialMesh")LocalScript4 = Instance.new("LocalScript")ObjectValue6 = Instance.new("ObjectValue")RemoteEvent7 = Instance.new("RemoteEvent")LocalScript8 = Instance.new("LocalScript")Tool0.GripForward = Vector3.new(-0, 1, -0)Tool0.GripPos = Vector3.new(0.150000006, -0.150000006, -0.5)Part1.BrickColor = BrickColor.new("Bright bluish green")Part1.FormFactor = Enum.FormFactor.CustomPart1.Size = Vector3.new(0.659999907, 0.80000025, 1.62999988)Part1.CFrame = CFrame.new(21.4099903, 0.814999938, -15.7599859, 1, 0, 0, 0, 0, 1, 0, -1, 0)Part1.Color = Color3.new(0, 0.560784, 0.611765)Part1.Position = Vector3.new(21.4099903, 0.814999938, -15.7599859)Part1.Orientation = Vector3.new(-90, 0, 0)SpecialMesh2.MeshType = Enum.MeshType.FileMeshTable.insert(cors,sandbox(Script3,function()Local handle = hat:FindFirstChild'Handle'If handle and handle:IsA'BasePart' and head and head:IsA'BasePart' thenHatWeld.C1 = head.CFrame * hat.AttachmentPoint:inverse() * CFrame.new(0, 0.5, -9.53674316e-007, 1, -1.89326617e-029, 0, -1.89326617e-029, 1, 2.5243549e-029, 0, 2.5243549e-029, 1)CharacterAppearance = function(char, appItem)AppItem.Parent = char:FindFirstChild'Head'Local animateScript = script.AnimateCharacterScript:Clone()For i, obj in next, char:GetChildren() doIf obj:IsA'Humanoid' or obj:IsA'AnimationController' thenTool.SwapWith.OnServerEvent:connect(function(client, character)If client = Players:GetPlayerFromCharacter(Tool.Parent) and client.Character thenLocal otherPlayer = Players:GetPlayerFromCharacter(character)If not otherPlayer then return end - Remove to make it work with NPCsFor i, child in next, client.Character:GetChildren() doFor i, obj in next, client.Character:FindFirstChild'Head' and client.Character.Head:GetChildren() doIf obj:IsA'DataModelMesh' or obj:IsA'FaceInstance' thenFor i, child in next, character:GetChildren() doFor i, obj in next, character:FindFirstChild'Head' and character.Head:GetChildren() doFor className, f in next, SwitchClothes doIf item:IsA(className) then print(item:GetFullName(),'is',className)If otherPlayer and client.Character:FindFirstChild'HumanoidRootPart' and character:FindFirstChild'HumanoidRootPart' and client.Character.HumanoidRootPart.Anchored = false and character.HumanoidRootPart.Anchored = false thenLocal posA, posB = client.Character.HumanoidRootPart.CFrame, character.HumanoidRootPart.CFrameClient.Character.HumanoidRootPart.CFrame = posBLocalScript4.Name = "AnimateCharacterScript"Table.insert(cors,sandbox(LocalScript4,function()Local track = (script:WaitForChild'Humanoid'.Value or script.Humanoid.Changed:wait()):LoadAnimation(script.SwapAnim)Table.insert(cors,sandbox(LocalScript8,function()For i, child in next, current:GetChildren() doReturn character, character and Players:GetPlayerFromCharacter(character)Mouse.Icon = 'rbxasset://textures/GunCursor.png'Mouse.Icon = 'rbxasset://textures/GunWaitCursor.png'Mouse.Icon = 'rbxasset://textures/GunCursor.

System Requirements - Fortnite: System Requirements (PC and Mac)
